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Fukazawa Shino is a prostitute in the late Meiji period. Shino was deceived by Tatsukichi and sold. One day Shino came to like a thief (Yoshioka) who came as a customer.

Tokijiro has the unfortunate duty according to the code of the gamblers to join in the fighting when afforded a night’s stay and meals at the home of a town boss. Though he dislikes killing, the strength of his swordsmanship will be tested time and time again in the bloody tale.

A tale of three Yakuza gamblers who traveled Japan during the samurai era living by their wits and sword skills. Told in 3 separate vignettes, each part tells the story of a different drifter’s life. Part 1: A man is on the run after killing two Hasshu Officials to avenge his Boss. He must make a life or death decision as he is asked to protect a gang from attack. Part 2: A pair of gamblers chased out of a crooked game must fight not only their pursuers, but the ghosts of their pasts as well. Part 3: A wanderer who wants to live according to the Yakuza Code, but is not sure that he can do so when asked to save a town from an evil official.

Three stories revolve around independence, a man searching for his wife, and a poor craftsman trying to make money.

The fifth and final installment with the build up of the epic battle between Sasaki Kojiro and Miyamoto Musashi. With all the familiar characters making appearances: Otsu (Musashi's great love), Akemi, Matahachi (his former fellow soldier), old lady Osugi (still doggedly trying to defeat Musashi), and even the return of Priest Takuan (the man responsible for his journey towards enlightenment). But most of all, the boastful, long-haired and long-sworded Sasaki Kojiro.

In turbulent 16th-century Japan, the leaders of a minor fief have their child taken from them as a political hostage. His mother and his clan endure years of tribulations until he can return.

Three Iga ninja are on a hunt for Chidoken, a Takeda ninja sent out to assasinate Lord Nobunaga.

An innocuous comment during a weapon inspection wounds the pride of low-ranking samurai Shinpachi, leading to an argument with his superior. The situation snowballs out of control, leading to a deadly duel and political fallout which threatens the entire clan. Declared mentally unstable by the corrupt authority, Shinpachi begins his descent into true insanity…

In the fourth installment, Musashi's potentially greatest opponent Kojiro jumps in and out of the story at the oddest and most coincidental moments. As his great love Otsu has succumbed to madness. Musashi then sets off to beat the functionaries of a treacherous clan in an arranged duel. 73 against one. Boastful Kojiro watches, secure in the knowledge that only he is a worthy opponent.

A young yakuza, Yatappe, wanders around the country in search of his long-lost little sister, Oito. While traveling, he rescues a young girl, Osayo, whose father entrusts her to him with his dying wish. To honor his promise to Osayo's deceased father, Yatappe brings her to safety, and from a distance keeps a watchful eye on her well being.
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