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An absent father must rescue his teenage daughter from an eclectic cult before their final night at the Isle Tide Hotel. Players investigate the strange events that unfold to save Eleanor Malone in this live-action interactive mystery game, where every decision affects the story. Open every three years for three nights, a strange mix of colourful characters hiding personal traumas gather to uncover the one thread binding them. Their search for the meaning of life. But tonight, this mysterious organisation must decide whether to break their own etiquettes and hand over a teenage girl to their elusive founder, Dr. Aniston, who promises her sacrifice will conclude their purpose. How do you infiltrate the hotel? Will you coax your way into the cult? Do you discover the hidden lore, side quests and their dedicated endings or fail at any one of the ruthless narrative puzzles? Navigate a branching narrative with numerous ways to help rescue the daughter you've never met.

The White family await their guest. Sergeant-Major Morris has just returned from serving in India.He carries a cursed monkey's paw. It can grant the owner three wishes. Is it magic? A curse? Or pure coincidence?

Tank is an investigative reporter and jailbird, framed on scant evidence supplied by the London mob. Helen is the sensuous call-girl who offers Tank ammunition and retribution. But, retaliation is swift and brutal, in the guise of Sir Robert Knights and his equally lethal lawyer, Dunboyne. A series of hideous murders follow as the devil protects his own. Only Malling and Helen can halt the onslaught. But, for how long, and at what price?

Set in a commercial radio station in an enterprise zone called ‘Riverside’, Thin Air involved property development on a massive scale, the disruption and forced exodus of a local community, the stripping away of local authority powers, left-wing activism, designer drugs, media hacks.

In the docklands of East London stands the Empire State, a nightclub full of magic and mystery. Designed like an ocean liner, it's become a battle ground where anything can happen. In the midst of the action, a young boy stows aboard to search for his friend who has disappeared in the entrails of the club.

In Moscow in 1983, an American journalist interviews Guy Bennett, who recalls his last year at public school, fifty years before, and how it contributed to him becoming a spy.
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