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BFFs Brooklyn and Malibu turn their travel podcast into a mystery podcast, chronicling their adventures as they solve mysteries all over the world.

The Batwheels are a team of sentient super-powered crimefighting vehicles that help Batman, Robin and Batgirl—as well as a host of additional DC Super Heroes—keep Gotham City safe. Created only recently by the Batcomputer, our mechanized heroes must navigate the growing pains of being a newly formed super-team as well as the growing pains that come with just being a kid.

The Batwheels are a team of sentient super-powered crimefighting vehicles that help Batman, Robin and Batgirl—as well as a host of additional DC Super Heroes—keep Gotham City safe. Created only recently by the Batcomputer, our mechanized heroes must navigate the growing pains of being a newly formed super-team as well as the growing pains that come with just being a kid.

The Batwheels are a team of sentient super-powered crimefighting vehicles that help Batman, Robin and Batgirl—as well as a host of additional DC Super Heroes—keep Gotham City safe. Created only recently by the Batcomputer, our mechanized heroes must navigate the growing pains of being a newly formed super-team as well as the growing pains that come with just being a kid.

A motley crew of young rebellious aliens commandeer an old Starfleet ship and must figure out how to work together while navigating a greater galaxy, in search for a better future. These six young outcasts know nothing about the ship they have commandeered, but over the course of their adventures together, they will each be introduced to Starfleet and the ideals it represents.

GO! Cartoons is a series of animated shorts created by Fred Seibert and produced by Frederator Studios and Sony Pictures Animation. GO! Cartoons is Frederator Studios' sixth cartoon "incubator" series since 1998, featuring unique voices in short animated films, meant to introduce original characters and animation creators.

Mixels are mischievous creatures who live in tribes of three. They have the ability to combine with other Mixels, either within a single tribe or cross-combining to gain another tribe's abilities. All that is needed to combine are willing Mixels and a magical square known as a cubit. The colorful creatures have to look out for Nixels, who consider themselves superior and like to destroy Mixel combinations. Major Nixel, the group's leader, throws and kicks his underlings to steal cubits.
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